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Valorant Cheats — Aimbot, ESP & Spike Info for Aim V2 and Full

Two products, two approaches. Valorant Aim V2 delivers silent aim, flickbot, RCS, lockon, and humanization through a browser-based menu with 0 FPS loss. Valorant Full adds player ESP with agent and rank reads, spike timer, defuse progress, and per-character ability and trap tracking.

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Valorant Cheats — Aimbot, ESP & Spike Info for Aim V2 and Full
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Valorant

Premium Undetected Valorant Hacks

Valorant Aim V2
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Valorant Aim V2

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Starting at$27.99
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Valorant Full
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Valorant Full

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Starting at$9.99
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Feature Breakdown

Everything you need.

Aim tools, player ESP, loot reads, and comfort features — each tunable to your playstyle and built to keep the screen as clean or as detailed as you want it.

Precision Aim Stack

Precision Aim Stack

Valorant Aim V2 covers the full aim toolkit: silent aim, aimbot with FOV, smooth, speed, and body lock, aim assist with sleep timing, triggerbot with delay and sensitivity, recoil control (RCS), flickbot, lockon, humanization module, randomization module, and bodypart selection across head, neck, body, legs, and custom with X/Y offset. Valorant Full adds stickiness, filter, visible check, draw FOV, and draw target line.

Silent AimFlickbotRCSHumanization
Player ESP

Player ESP

Valorant Full gives complete player visibility: health bar, shield bar, agent name, rank, equipped weapon, box, skeleton, head circle, snapline, view direction, level, distance, font size, max distance, and visible check. Know who is holding every angle, what they are carrying, and whether they can see you before you commit.

Agent / RankHealth / ShieldEquip NameView Direction

Spike Information

Valorant Full tracks the spike in real time: icon display, can-defuse indicator, defuse progress bar, time remaining to explode, and distance from your position. Post-plant timing and retake decisions become cleaner when the spike state is always visible regardless of smoke coverage or concurrent gunfights.

Can DefuseTimer / DistanceDefuse ProgressIcon Display

Agent Abilities & Traps

Valorant Full tracks deployed utility from every agent — Killjoy turrets and alarm bots, Cypher tripwires and cameras, Chamber anchors, Sage walls, Viper coverage, Sova drones and recon darts, and all other traps — with icon, distance, max distance, and per-character customization. Combat mode hotkey hides utility ESP during fights and restores it during movement phases.

All AgentsIcon / DistancePer-CharacterCombat Mode

Misc, Sound Radar & Config

Valorant Aim V2 includes Instalocker, Bhop, Strafe Helper, config system, sound radar for directional footstep awareness, anti-flash, custom crosshair, full RGB color picker, color presets, streamproof, browser-based menu, and 0 FPS loss. Build separate configs per weapon type or role and switch setups instantly.

InstalockerSound RadarStreamproofConfig System
Product Guide

Full Play Mechanics

A detailed breakdown of every feature, how it works in real matches, and how to set it up for your playstyle.

Valorant cheats for surgical aim, complete player reads, and spike-aware retakes — two products built for different approaches

Valorant cheats from Cheesysproducts cover two products: Valorant Aim V2 and Valorant Full. Valorant Aim V2 is the precision aim product — silent aim, aimbot with FOV, smooth, speed, and body lock, aim assist with sleep timing, triggerbot with delay and sensitivity, recoil control (RCS), flickbot, lockon, humanization module, randomization module, bodypart selection across head, neck, body, legs, and custom, custom X/Y offset, instalocker, bhop, strafe helper, config system, browser-based menu, custom crosshair, anti-flash, sound radar, full RGB color picker, color presets, and streamproof. 0ms response time, 0 FPS loss. Undetected, Windows 10 and 11, Intel and AMD. Valorant Full is the information product — aimbot with FOV, smoothness, speed, stickiness, filter, bone, visible check, draw FOV, and draw target line. Player ESP with health bar, shield bar, agent, rank, box, snapline, view direction, skeleton, head circle, equipped weapon name, level, distance, font size, and max distance. Spike information with icon, can-defuse indicator, defuse progress, time remaining to explode, and distance. Agent abilities and trap ESP for every character with icon, distance, max distance, per-character customization, and combat mode hotkey. Undetected, Windows 10 and 11 including 24H2, Intel and AMD, HVCI/TPM 2.0/Secure Boot supported.

Valorant is a precision game — headshots with rifles end fights in one hit, ability timing determines site control, and the spike state defines whether a round is a retake, a post-plant hold, or a save. Both products address those realities from different angles. Aim V2 focuses entirely on the aim and mechanical layer, with a premium feature set designed for players who want surgical execution without visual overlay. Full covers the information layer simultaneously — who is on the other side of the wall, what utility is deployed, where the spike is, and how much time remains — while including its own aimbot for fights.

Valorant Aim V2: the premium aim stack for Vanguard

Valorant Aim V2 is built specifically around the aim demands that Valorant creates. Every feature in the product — from the aimbot architecture to the humanization module — is designed to produce aim behavior that performs under Vanguard's scrutiny while covering the scenarios that actually decide Valorant rounds.

Silent aim, flickbot, and lockon

Silent aim fires the shot from your actual crosshair position on screen while the server calculates the hit from the snapped target position. Visually, the shot appears to come from where you were aiming, but the hit registers on the target. In Valorant specifically, silent aim is valuable because it produces no visible crosshair movement — the most legible behavioral indicator that observers and anti-cheat behavioral analysis watch for. Flickbot produces fast directional aim snaps to targets that enter the configured zone, covering the mechanical pattern of a wide strafe-flick that is difficult to execute consistently at high speed manually. Lockon provides advanced sustained target tracking — the targeting system locks and maintains contact through movement, ability use, and positional changes during an active engagement.

Aimbot controls: FOV, smooth, speed, body lock, and aim assist

Aimbot FOV sets the acquisition cone within which the aimbot can engage targets. Smaller FOV keeps behavior focused on targets near your existing crosshair placement, which looks natural and requires genuine crosshair placement skill underneath the assistance. Larger FOV increases coverage but produces more visible correction angles. Smooth and speed jointly control how the correction movement feels — high smooth with moderate speed produces gradual aim adjustments that integrate with natural mouse movement; lower smooth with higher speed produces snappier corrections for close-range situations where reaction time is the limiting factor. Body lock maintains the aimbot anchor on the target through evasive movement rather than losing contact when the target changes direction. Aim assist includes a separate FOV, smooth, speed, and sleep timer — sleep controls how long the assist waits between activation cycles, which affects how continuous the assistance appears during extended tracking periods.

RCS, humanization, randomization, and bodypart selection

Recoil control (RCS) suppresses the vertical and horizontal weapon kick that makes sustained fire inaccurate, particularly on rifles like Vandal and Phantom where spray control is a separating mechanical skill at higher levels. Humanization module shapes the overall aim behavior to avoid the mathematically perfect patterns that behavioral anti-cheat systems flag — introducing natural variation into timing, correction curves, and activation cadence. Randomization module applies a different layer of variation, ensuring no two aim corrections are mechanically identical. Together they produce behavior that is statistically indistinguishable from high-level human aim rather than algorithmic target acquisition. Bodypart selection covers head, neck, body, legs, and a custom position option. Head produces maximum damage per shot — critical for one-tap consistency with rifles. Neck covers the head hitbox from a slightly larger target surface. Body targets the chest for easier tracking against moving targets. Custom allows a specific offset position. Custom X and Y offset adjustments let you fine-tune exactly where on the body the assist anchors beyond the preset options.

Triggerbot: delay and sensitivity for reaction-window timing

Triggerbot fires when the crosshair overlaps a valid target, with delay and sensitivity controls that shape when and how selectively it activates. In Valorant, triggerbot is most useful on tight angles where an enemy is expected to appear at a specific pixel and the fight is decided by reaction time within a small window — cornered Operators, choke-point holds, and one-way smokes where the first shot almost always wins. Delay allows a configurable gap between crosshair-overlap and shot, preventing instant-reaction patterns that are mechanically impossible for humans. Sensitivity controls how precisely the crosshair must align with the target before activation — higher sensitivity requires cleaner alignment, lower sensitivity allows wider crosshair positions to trigger.

Instalocker, bhop, and strafe helper

Instalocker automatically selects and locks your preferred agent during the agent selection phase, guaranteeing the pick before other players can select it. In competitive Valorant, agent availability on specific maps determines role and utility load-out for the entire match — losing a sentinel pick on defense-heavy maps, or missing a duelist on aggressive maps, directly impacts team strategy. Bhop (bunny hop) maintains movement momentum through timed jumps, extending the effective speed of movement chains that Valorant's engine normally decays. Strafe helper with overlapping keybind support assists counter-strafe timing — the movement cancellation pattern that stops your character before firing, which Valorant requires for accurate shots on most weapons outside of specific movement mechanics.

Browser-based menu, sound radar, and streamproof

Valorant Aim V2 uses a browser-based menu that operates outside the game process, which reduces detection surface compared to in-game overlays that interact with the render pipeline. Sound radar provides directional audio-based player tracking, surfacing enemy footstep and ability sound information as a visual indicator without relying on screen-based ESP overlays. Anti-flash blocks the screen-whitening effect of flash grenades, maintaining visibility during Phoenix E, Reyna E, and other flash abilities. Custom crosshair options add a persistent center reference. Full RGB color picker with purple, yellow, and red presets allows visual customization. Streamproof prevents the overlay from appearing in screen capture and recording software.

Valorant Full: ESP, spike information, and agent ability tracking

Valorant Full is built around the information layer of Valorant — not just aim, but everything that determines whether you make the right decision before a fight starts. Player ESP, spike state, agent identity, and utility positions are the reads that separate reaction-based play from genuinely informed play.

Player ESP: agent, rank, health, shield, and position

Player ESP in Valorant Full covers the information that drives fight decisions in a tactical game where kills are not reversible. Health bar shows the remaining health of each visible and walled enemy — Valorant's 100-150 HP per player means a single rifle hit at close range deals 60-100 damage, and knowing whether a target is pre-damaged from an earlier engagement changes whether you peek immediately or wait. Shield bar shows armor state — a player with heavy shield (150 HP total) requires two body shots rather than one, which matters for entry timing. Agent name identifies the hero on the other side of the wall, which is one of the most tactically loaded reads in Valorant: a Killjoy holding a post-plant position has turret and nano-swarm coverage; a Jett has dash mobility and may have an Operator; a Sage can wall and heal; a Cypher likely has a camera deployed. Agent identity before a peek changes whether you swing aggressively, throw utility first, or route around. Rank display shows the competitive rank of each player, which can inform how you prioritize threats during team fights. Box, skeleton, head circle, snapline, view direction, and distance provide the standard positional information suite — where exactly the target is, which direction they are facing, whether their attention is on you, and how far away the engagement is. Equipped weapon name shows what the target is holding, which matters enormously in Valorant: an Operator holder is lethal at range but slow to re-peek; a pistol holder is a favorable engage; a Phantom on defense is a standard rifle hold.

Spike information: the read that decides post-plant and retake

Spike information is the ESP feature most directly unique to Valorant's round structure. Valorant rounds end when the spike detonates or is defused — and the spike state is frequently obscured by distance, smoke coverage, or concurrent gunfights that prevent players from knowing exactly how much time remains or whether a teammate can defuse safely. Spike ESP in Valorant Full provides the icon location, can-defuse indicator that shows whether you physically have time to complete a defuse given current distance, defuse progress bar showing how far along a defuse attempt is, time remaining to explosion, and distance from your current position. The can-defuse indicator is the most operationally decisive element: it removes the guesswork calculation of distance-to-spike versus time-remaining that players make manually and occasionally get wrong under fire pressure. Knowing at a glance whether a defuse is possible from your current position changes every decision in the final ten seconds of a round — do you push the site, hold for time, or rotate immediately.

Agent abilities and traps: tracking utility before it kills you

Agent ability and trap ESP tracks deployed utility from every agent in the full roster — Killjoy turrets and alarm bots, Cypher tripwires and cameras, Chamber teleport anchors, Sage walls and slow orbs, Viper smoke and acid coverage, Phoenix molotovs, Sova drones and recon darts, and every other ability or trap that operates independently on the map after being placed. Each category includes icon display, distance, and max distance control, with per-character customization allowing you to configure which agent utilities receive overlay treatment and at what range. Combat mode hotkey hides ability and trap ESP during active gunfights — keeping the screen clear of utility markers when a fight is in progress and restoring them during movement and site-reading phases. The value of ability and trap ESP in Valorant is asymmetric with aim assistance: aim improves outcomes during fights, but ability ESP changes whether you enter a fight at all — avoiding a Killjoy nano-swarm that would guarantee a death, side-stepping a Cypher tripwire that would broadcast your position, or knowing a Sage slow is covering the exact route you intended to push determines round outcomes before the first shot is fired.

Valorant Full aimbot: visible check and target line

Valorant Full's aimbot covers FOV, smoothness, speed, and stickiness — the standard tuning suite — plus filter for target selection criteria, bone selection for headshot versus body targeting, and the two safety features that matter most for Vanguard compatibility: visible check and draw target line. Visible check prevents the aimbot from activating through walls, cover, and smoke, which is both tactically correct and reduces the behavioral signature that kernel anti-cheat looks for in aim pattern data. Draw target line renders an on-screen indicator showing the aimbot's current target selection, useful during configuration sessions to verify what the product is doing before entering a ranked match. Draw FOV renders the active acquisition cone on screen for size verification. Stickiness controls how firmly the aimbot maintains target lock through movement — useful for tracking duelists like Jett and Neon who use mobility during fights.

Choosing between Valorant Aim V2 and Valorant Full

The two products serve different buyer profiles rather than competing directly. Valorant Aim V2 is for players whose primary gap is mechanical aim execution — who want the most sophisticated aim feature set available for Valorant with silent aim, flickbot, humanization, and RCS as the core value. It produces no screen overlay, runs through a browser menu, and is built for players who want precision without visual clutter. The entry point reflects the kernel-level sophistication of the product and the private-version option available at the top tier.

Valorant Full is for players who want the complete information and aim package at a more accessible entry price. The aimbot is functional but less feature-dense than Aim V2. The real value differential is the ESP layer — knowing agent identities, health states, spike status, and utility positions across an entire map is information that changes how every round is approached rather than just how individual fights are executed. A player who dies to a Killjoy alarm bot they could not see, defuses incorrectly because they misjudged spike time, or walks into a Cypher camera that broadcasts their position has a different problem than a player who has good crosshair placement but loses aim duels — and Full addresses the first set of problems directly.

Setup guide by role and product

  • Valorant Aim V2 — entry duelist: aimbot FOV tight, smooth high, bodypart set to head for one-tap priority. Flickbot enabled for wide-angle peeks. RCS calibrated to your primary rifle's spray pattern. Triggerbot delay set to a human-realistic value on tight angles. Instalocker configured to your preferred duelist. Sound radar enabled for footstep awareness. Streamproof if you record or stream.
  • Valorant Aim V2 — mechanical carry: lockon as primary aim mode for sustained tracking during duels, humanization and randomization at non-zero values, body lock enabled for chase and retreat scenarios, custom X/Y offset tuned to your preferred anchor point per weapon. Config saved separately per weapon type — rifle, SMG, pistol.
  • Valorant Full — information-first: player ESP with agent, health, shield, view direction, and equipped weapon prominent. Spike ESP always on. Ability and trap ESP with per-character customization configured for the most dangerous sentinel and controller agents in the current meta. Combat mode hotkey configured to a comfortable key. Aimbot at conservative settings with visible check on.
  • Valorant Full — retake specialist: spike timer and can-defuse indicator as the primary decision tools. Distance display on all ESP elements for timing reads. Agent identity for reading post-plant utility before entering the site. View direction on player ESP for knowing whether the spike holder is watching the push angle. Aimbot bone set to body for consistent damage during retake pressure where tracking a moving head is unreliable.
  • Both products: verify all settings in an unrated or custom game before ranked play. Set aimbot FOV with draw FOV visible so you can confirm the zone size is calibrated to your actual crosshair habits. Ability and trap ESP max distance should be set per-character to reflect realistic threat ranges — a Killjoy turret at 30 meters is more relevant than one at 80.

Browse the full Valorant cheats category, go directly to Valorant Aim V2 or Valorant Full, or visit the Cheesysproducts homepage. For game background, see the official Valorant site or Valorant on Wikipedia.

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Ai aim assist 10/10 works, support guy was very helpful

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